"so i have had a good 2 days of playing without a crash. I posted it in a steam thread about crashes but ill post it here too If it's important, my hardware is as follows: Ryzen R9 7950X, RX 6900XT, 32GB DDR5 5600MHz CL28, and I have the game installed on a 2TB Samsung 890 PRO NVMe SSD. So, for anyone experiencing this issue I can highly recommend that you try setting your Shadow Quality to Medium or to Low if it's already set to Medium! And if the crashes still happen for you while Shadow Quality is set to Medium, then try setting it to Low. I haven't experienced a single crash since! What fixed it for me is this I always used to run the game with Shadow Quality on Ultra, but ever since I changed it to Medium the crashing is completely gone. I mean like I just collected 5 Field Guide pages in a row without even just a single crash, whereas before literally even just collecting a single one of these pages would instantly crash the game for me! Well, for anyone else with this issue, and I can't believe that it's this simple, but I saw this mentioned somewhere I can't quite recall, and after trying it for myself it actually fixed the crashing problem for me!!! :O :D :D Fixed an issue when restarting from last save around not being able to talk to a vendor after initial conversation.Hi guys, is anyone else here having the same crashing issue as I am where, in an instant, your game just literally seems to disappear without a trace, not even producing a single error message or log entry? For me the game just instantly crashes to desktop almost every single time I try to pick-up a new Field Guide page from Hogsmeade on out!.Fixed error of rewriting last autosave slot.Corrected a crash when save system was writing data.Cleaned up autosaves properly when closing game.Fixed a crash when playing cutscenes and cinematics.Fixed a stability issue when skipping cutscenes.Corrected VFX presentation of robe transformation.Fixed rare occurrence of mission descriptions not being displayed correctly.Updated localization text for additional content items.Fixed issues with flickering occurring with a transparent head while hair is still present.Fixed a rare crash when respawning NPCs in the world.Fixed rare crash around certain locations where in-game World Events spawn.Fixed an issue with mail not properly triggering a sequential mission.This resolves the following reported issues: HL-1191. This will retroactively unlock and display all earned trophies earned by the player. Fixed a trophy cap limit resolving the Collector’s Editiontrophy not updating correctly.Added additional retry connections to WB Games server in the event session expired.Fixed issues with achievement data being properly pushed to Wizarding World portal after linking.Check out our official review for our thoughts and stay tuned for more updates.ĭeveloper Note – This patch addresses overall gameplay performance and stability as well as online connection improvements primarily for PS5. It releases on April 4th for PS4 and Xbox One, and July 25th for Nintendo Switch. ![]() Hogwarts Legacy is available for Xbox Series X/S, PS5 and PC. Fidelity mode should also see improved performance.Ĭheck out the full patch notes below. Other fixes are crashes that could occur when World Events spawned, NPCs respawned, and so on. An issue that prevented the Collector’s Edition Trophy from not updating correctly is also fixed, so it should retroactively unlock and showcase all Trophies earned thus far. Issues with Achievement data being pushed to the Wizarding World portal after linking are also resolved. PS5 players should also see connection improvements, specifically more connection retries to the WB Games server before an event session expires. Portkey Games and Avalanche Software have released a new patch for Hogwarts Legacy, which focuses on improving the performance and stability.
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